Organic Modeling Check List
Concept
-develop and commit to a good concept
Reference
-get or make good reference preferably some sort of turnaround
Base mesh
-create a simple mesh. make sure your proportions are correct
Sculpting
-take base mesh into a program like mudbox or zbrush and sculpt character
Anatomy
-make sure the anatomy of the character should be accurate
Retopology
-sculpt mesh goes into a retop program to correct topology
Edge Flow
-edges of mesh must follow anatomy of character and has to deform properly with a rig
N-Gons
-all n-gons and triangles must be changed into quads
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