Wednesday, July 27, 2011

Sam's modeling checklist

Organic Modeling Check List

Concept
-develop and commit to a good concept

Reference
-get or make good reference preferably some sort of turnaround

Base mesh

-create a simple mesh. make sure your proportions are correct

Sculpting
-take base mesh into a program like mudbox or zbrush and sculpt character

Anatomy
-make sure the anatomy of the character should be accurate

Retopology
-sculpt mesh goes into a retop program to correct topology

Edge Flow
-edges of mesh must follow anatomy of character and has to deform properly with a rig

N-Gons
-all n-gons and triangles must be changed into quads

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