Analyze the concept art.
Look up reference close to the concept.
Main shape/block in
-The basic shape of what you are modeling
Negative space shaping
-Using the negative space with the edge of the polygons to form the best shapes.
-Use this throughout
Appropriate anatomy
-Shape the muscles and bone protrusions according to the concept/shape of model.
Good edge flow
-Edges flow in a way the mesh can deform properly.
Fine detail
-Add detail such as the wrinkles and warts.
-Add as a displacement map
I would also have a fresh set of eyes look at your model.
ReplyDeleteOther than that it looks good!
ReplyDelete