Organic Modeling Workflow
Reference searching- Googling images similar to or composing of aspects that may relate to your design
Conceptualization- This often includes drawing your design, prior to the modeling stage
Creating base Mesh -This can be done either using a base mesh in Maya or in Zbrush using Zspheres
Laying in basic shapes- Piling on general mass to start to form the shape of the creature.
Refining basic shapes- Using box alphas or clay tubes or rake brush to create the lines of the anatomy
Critiques- A good time for critiques is definitely before retopologizing, however it helps to receive critiques along the way at almost every stage of the process
Retopologizing-also an important stage to look at reference in. See how others have handled edge flow on similiar creatures and see how well it applies to yours
Detailing stage- sculpting the small bumbs and crevices that make up the creature
Texturing- This includes laying out UVs and gather more reference images and painting either onto the map or directly onto the sculpt
Rendering- Applying any and all needed render passes to best display details of your work
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