Hi Tony, Motion trails are calculated based upon the translation of a given control's pivot point. So when an object rotates about its pivot, you see no change on the motion trail. To track the rotation of a control, you need to track something further out in the hierarchy to see the affect of the rotation. An example would be tracking the nose control to see the rotation of the head, or tracking the fk elbow to see the arc generated by the upper arm.
Hi Tony,
ReplyDeleteMotion trails are calculated based upon the translation of a given control's pivot point. So when an object rotates about its pivot, you see no change on the motion trail. To track the rotation of a control, you need to track something further out in the hierarchy to see the affect of the rotation. An example would be tracking the nose control to see the rotation of the head, or tracking the fk elbow to see the arc generated by the upper arm.
~Joe
Thanks Joe. I was checking the motion trail of the upper arm FK and it wasn't changing. Thanks for the tip.
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